Who Uses This Outfit for Archaeology? (#6)
Archaeology is holding up the Thieving upgrades I want, so I'm getting back to digging. Along the way, I make a discovery and start using an outfit I've never seen anyone wear for Archaeology.
I started about 45M short of the goal
I'm still trying to get this old main to 100M GP every two weeks from systems that work while I'm logged out, plus no more than ten hours of mostly AFK play. At the start of this episode, the account was at roughly 55M a fortnight.
Archaeology was blocking the Thieving upgrades I wanted, so I spent some of the money the account had already made on a Dragon mattock and kept working toward a setup I could leave running while I did other things.
The three disassemblers, Kingdom and farm kept doing their usual jobs while I worked through Archaeology and cleared the farm backlog.
What 60,480 magic logs turn into
My three upgraded Auto disassemblers each break down 60 magic logs an hour while I'm away. Across two weeks, that's 60,480 logs and about 57,000 simple parts. With roughly 645,000 incandescent energy, those parts make nearly 2,900 divine charges.

After I set aside the generator fuel, I can sell about 2,800 charges for roughly 188M GP after tax. The logs and energy cost about 165M, leaving around 23M GP profit for the fortnight.
Penance fixed the Archaeology setup
Imp Souled sends Archaeology materials to material storage and spends Prayer each time it activates. My full Penance outfit was already in the bank. Wearing all five pieces slowly restores Prayer, which helped cover the perk's cost and made the Dragon mattock setup practical for me.
I also noticed my soil box was still at 50 capacity. I spent 3,500 chronotes to raise it to 100 so I could stay longer at excavation sites between bank trips. Some generous players started dropping soil beside me, and I picked all of it up.
Research kept Archaeology moving in the background. One return got me to 65, and later restoration work carried the skill from 67 to 70.
The farm kept growing while I was at Archaeology
Player-Owned Farm kept growing while Archaeology took most of my attention. Clearing the backlog brought me to 80 and 81 Farming, unlocked Expert Farmer and turned up the Brains pet.
The animals grow while I'm away. I come back, check them, gather their produce, sell them for beans and start the pens again. After paying for woad leaves and feed meat, the farm adds about 5M GP each fortnight.
I made one run a week at each of the two raw-meat shops. After shop costs and tax, that adds about 6M a fortnight, with enough meat set aside to feed the farm.
Marigolds became the biggest new AFK routine
A viewer's marigold suggestion turned into a new routine for all seven Player-Owned Farm beehives. I buy the flowers, and the hives turn them into honeycomb while I'm away.
A full cycle takes about 27 hours. I estimate roughly 24M GP a fortnight with daily refills, though I probably won't manage every refill.
Kingdom and gold mining kept their place
Managing Miscellania still adds about 4M GP a fortnight after the daily coffer cost. I keep approval high, leave money with the Kingdom, then collect maples and raw fish and top the coffer back up.
For the ten hours of mostly AFK play, Concentrated Gold is still the best method I've found for this account. With 95 Mining, an elder rune +5 pickaxe and the Magic golem outfit, I get about 2.3M GP an hour after stone spirits, porters and potions. Ten hours adds roughly 23M.
When I compared them over ten hours, Concentrated Gold came to about 23.2M GP against about 19.7M for Luminite, so gold was roughly 3.5M ahead with gear I already had. Ports is still running in the background, but I haven't turned its rewards into anything I can sell yet.
The fortnight total moved from 55M to 85M
The opening check-in came to about 55M GP a fortnight: 23M from the machines, 4M from Kingdom, 5M from the farm and 23M from ten hours of Concentrated Gold.

The beehives and raw-meat shops added roughly 30M to the plan, bringing the closing total to about 85M every two weeks. That leaves around 15M to reach the 100M goal.
The Master camouflage outfit took another grind
I started this stretch with 14 of the 15 components for the Master camouflage outfit and thought I was close to finishing. I'd miscounted what I needed, so I went back to Thieving for another set.
That extra grind pushed Invention through 85 and 86, took Thieving to 110 and brought me Ralph at 37,660,903 Thieving XP. When the real last component finally arrived, I completed and equipped the Master camouflage outfit.
Links and resources
- AFK Money Machine Episode 5The Thieving grind and machine supplies leading into this episode.
- Divine charge recipeHow simple parts and energy become divine charges.
- Penance armourThe outfit I used to restore Prayer while Archaeology perks spent it.
- Archaeology researchThe research system that continued my Archaeology progression in the background.
- Managing MiscellaniaThe Kingdom system behind my maples and raw fish.
- Master camouflage outfitThe Thieving outfit I completed at the end of the episode.
- Player-Owned FarmThe farm, beehives and animal progression covered in the episode.